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    *Welcome to the Summerset Isles,* a land ravaged by war, now brought together for the first time in history under the rule of King John of the Gerian family. After nearly fifty years of war, all lords now bow to the royal family, and the kingdom has …

  • Character Creation

    _"What do I want?", "What do I have?", and "How can I best use the latter to get the former?"_ In this campaign, the adventurers will be free agents that operate as they see fit within constraints established by significantly more powerful …

  • Races

    The Summerset Isles are home to a range of developed races, many with their own lords and kings. * [[Humans | Humans]] * [[Hobgoblins | Hobgoblins]] * [[Goblin | Goblins]] * [[Bugbear | Bugbears]] * [[High Elves | High Elves]] * [[Hill …

  • Gods - Religion

    Gods are given power by their followers, many were great people or creatures who ascended to godhood after achieving such great power that they could transcend. They are known to give out [[Religious Blessings and Curses | blessings]] which can be …

  • Summerset Isles

    Capital: Highgard Population: 15 million Major cities # HighGard: 500,000 # Davaria: 350,000 # Goldrook: 300,000 # Reme: 250,000 # Razorthen: 180,000 # Underhill: 120,000 # Dragon Isle: 80,000 # NewGard: 60,000

  • High Council

    Royal Chancellor: Louis Teller Royal Treasurer: Bruce McDonald Royal Spymaster: Conrad High Priest of Reed: Eldas Remoan Royal Wizard: Juliet Tours Royal Marshal: Ascalon "The Flower Knight" Commander of the Kings guard: Edward Razor …

  • Institutions

    *Knightly Orders* Knights are essential piece of the ruling classes hierarchy, usually the sons of nobles trained since a young age. True knights are either sworn in service of a lord, or sworn to serve an order, either way knights are expected to …

  • Restricted magic

    Since Magic is learnt from the memorisation of rituals, the ability to cast certain spells is limited to spells a character knows off. This means that certain spells can’t be learnt without being taught explicitly to a character. The spells marked (N) …

  • Journey of Iko-Uwai

    Mediation at Ariko Tower The Wandering of Kasai Crossing the Scaly Isles Return to the Homeland Journey to Highgard Arrival at The Spire Dying Days, endless study

  • Kenshi

    The Pseudo-religon and martial art that is prevalent across the Island of Kasai.

  • Davaria

    The cultural capital of the empire, this powerful city-state dominates the Whispering Isles, concerning itself more with expanding its power in the capital and the kings court. Population: 350,000 *Government* Davaria is a republic ruled by nine …

  • Humans

    Humans are the dominant race of The Summerset Isles. Their language (Common) is widely spoken. They exercise control over the church and the economy, and control the top of the government. Life Expectancy: 35 Years Literacy: 30% Number of Counties …

  • Goblin

    The people of the water, Goblins inhabit the swamps of Kursk and have become largely subservient to their bigger cousins, the hobgoblins. They are well known for their practice of necromancy and vile magic Life Expectancy: 20 Years Literacy: 5% …

  • Bugbear

    Bugbears are the inhabitants of the woods and forests of Kursk. They are the most hostile of all the goblinoids, and are known for stalking and murdering any who enter their territory. There are some tribes that have allied themselves with Hobgoblins and …

  • kengu

    The Bird Clan of Kasai, sharing many physical characteristics with a humanoid seagull. The common Kengu are known for their thieving and mistrust worthy nature. In contrast to this a large number of Kengu are practicing Kenshin masters, and train in …

  • Dragonborn

    The Dragon Clan of Kasai, they share physical traits with a humanoid dragon. They consider themselves to be the spiritual successor to the former dragons of The Summerset Isle. They ruled Kasai for centuries as the imperial family before being over …

  • Ratkin

    The Rat Clan of Kasai, sharing physical similarities with a humanoid rat. The Rat clan is known for their highly isolationist society, that is incredibly weary of outsiders stemming from centuries of persecution by other races. Theyre technological savvy …

  • Kathkin

    The Tiger Clan of Kasai, Sharing physical similarities with a humanoid tiger. They are known for their vicious and militaristic nature. They have recently been proclaimed the rulers of Kasai, under their Shogun following a compromise peace in the civil …

  • The Kasai

    The Kasai, after which their island is named, is a general term for the huge variety of different races that occupy the island. Over time a number of humanoid, animal hybird races have formed rivalling civilisations and have fought for control over the …

  • Machanists Guild

    The Mechanists Guild is split between is five faction houses, who annually meet at the grand Guild Hall at Highgard Sand Mechanists of The Blood Tide Coast Paper Mechanists of the Hargue Stone Mechanists of The Ironback Mountains Wooden …